![]() ![]() Its internal workings are a mystery to all human minds. ago Surgeries since B18 I believe have an innate 1 (or 2 or something) failure chance, no matter what you do E: Checked code: num Mathf.Min (num, 0. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. 98 comments Best Add a Comment Moasseman 5 yr. Its visual acuity is precise enough to read handwriting from twenty meters away. ![]() It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its internal workings are a mystery to all human minds." to " An artificial eye built by an archotech. Externally, it looks like a natural human eye, except it can change color at will. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Description changed from " An artificial eye built by an archotech. The texture for an installed archotech eye, south-facing Adding a second, bionic eye will hit these caps as well. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.Ī single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Bionics are great but archotech is betterThe Archotech eye is an eye replacement which provides 150 sight efficiency. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Cooking speed is also substantially improved. The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability. If the operation fails even in a minor way the archotech eye will be destroyed. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5. You can help RimWorld Wiki by expanding it. ![]()
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